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Bak







Beiträge: 3

Beitrag Titel: Bugs/Suggestions
Verfasst am: 16.03.06 09:43
Antworten mit ZitatNach oben

Typo's in death messages:

PLAYER has commited suicide (Should be "Committed" (with 2 t's))
PLAYER was killed by a NPC (Should be "an NPC" (Since NPC is pronounced as EN~PEE~CEE and thus requires "an" to be placed infront of it))

Bug:
When SetDieMsg=yes is set to "no" it shows the "Suicide"and "killed himself" death messages twice

Suggestions for output messages:

The current outputs for commands such as getplayerinfo/getplayers looks (in my opinnion) kind of garbled, i've already edited it for our server to look like this:
Posted Image, might have been reduced in size. Click Image to view fullscreen.

At any rate it's just a suggestion, awesome program by the way!

-Bak
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mc_horst



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Beitrag Titel:
Verfasst am: 16.03.06 13:04
Antworten mit ZitatNach oben

eeeh i should have taken a look at that dictionary Hammer

the setdiemsg bug is fixed in 1.3.5, i guess you still have 1.3.4.

the reason why the getplayers command is so unreadable is because it's easier for an automated script to read the information that way(via the socket connection).
maybe i should introduce a new command for ingame admins which is easier to read. your screenshot looks nice, i think im going to adopt the format

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Ich war Atheist...bis ich herausfand, dass ich Gott bin.
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Bak







Beiträge: 3

Beitrag Titel:
Verfasst am: 16.03.06 14:26
Antworten mit ZitatNach oben

No i am running 1.3.5, i have built the flhook.dll from source though, are you sure you didnt forget to update that?.

I was also wondering if it would be possible to create columns in the output that is generated by getplayers or getplayerinfo

Something along the line of this:

http://www.procyonserver.com/stuff/getplayers.html

I tried various ways, but my C skills are next to non-existant, all i had to go on was my VB experience from years ago.
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