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wrumania







Beiträge: 26

Beitrag Titel: lancer/canoballs
Verfasst am: 27.10.06 11:18
Antworten mit ZitatNach oben

some1 know, except the damage, is a difference between lancer and canoball missile? Looking at stats there is no difference, are the same, except the damage. But i heard lancers are faster or anyway can be a difference.
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Jason
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Beiträge: 3335

Beitrag Titel:
Verfasst am: 27.10.06 11:41
Antworten mit ZitatNach oben

lancer are faster an have a better turning rate....
cb is a kind of torpedo for guy who have no torpedo slot left

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wrumania







Beiträge: 26

Beitrag Titel:
Verfasst am: 27.10.06 12:57
Antworten mit ZitatNach oben

but these missile have same stats (except damage), u sure??

hm ill make a test in space lol, but to much money...
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Argon







Beiträge: 44

Beitrag Titel:
Verfasst am: 27.10.06 13:06
Antworten mit ZitatNach oben

wrumania hat folgendes geschrieben:
but these missile have same stats (except damage), u sure??

hm ill make a test in space lol, but to much money...


I think the lancers move a bit faster, but it doesn't make that much difference when it comes to PvP.

Speaking for myself (and many other players), we use Lancers because they are SO much cheaper than Cannonballs.

Lancers can also be mounted on smaller ships, which makes the Banshee quite a fearsome animal.
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wrumania







Beiträge: 26

Beitrag Titel:
Verfasst am: 27.10.06 15:26
Antworten mit ZitatNach oben

lol
im a canoball guy and i saw need to launch them when enemy is verry close... but against expertw with wasps prolly or shoting like hell i have no chance... Also the lag is good for a canoball guy or no?
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[TCEagles]crashbx
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Beitrag Titel:
Verfasst am: 27.10.06 19:44
Antworten mit ZitatNach oben

In all my 3 years of using missles, i used sometimes Cannonballs, sometimes Lancers, no difference in moving was found so that bs that lancers move faster and better turn.

Many ppl use them because 2 lancers are cheaper than 1 cannonball, so that makes them more effective than cannonballs i think its because of velocity lancers do 80 -100% damage so u need sometimes just 1 lancer too kill Eagle.

Conclusion Cannoballs are waste of money.
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Argon







Beiträge: 44

Beitrag Titel:
Verfasst am: 27.10.06 20:44
Antworten mit ZitatNach oben

[TCEagles]crashbx hat folgendes geschrieben:

Conclusion Cannoballs are waste of money.


Everyone's entitled to their oppinion.


Both missiles have their time and place. It's true that the turn speed and velocity are not very important when you launch 100m from target, but at the end of the day, so's money when you're level 89. I'm level 40, so CBs are too expensive for me -- if I could afford them, I'd fly them.

CB's will take out an Eagle in one shot. I haven't yet seen a Lancer do that.

The flip side is that being Wasped when you Lancer is nowhere near as painful as being wasped when you're CB-ing

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wrumania







Beiträge: 26

Beitrag Titel:
Verfasst am: 28.10.06 02:31
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what is this "turn rate"? these missile just go in the direction u shooting or a missile turn and follow the enemy? i dont think so
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w0dk4
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Beitrag Titel:
Verfasst am: 28.10.06 12:34
Antworten mit ZitatNach oben

of course they follow the enemy..!
if the serverload is too high however, missiles dont really lock on the enemy anymore and so become useless. but that does not happen really often on this server anymore. (have a look at the serverload, greater than 60msec is bad for missiles)

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Argon







Beiträge: 44

Beitrag Titel:
Verfasst am: 28.10.06 13:07
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Missiles are homing, but you don't get to see that much during PvP because the ships usually fly head-to-head, often with afterburners, and the missile doesn't have time to re-adjust.

Try firing a missile when you chase an enemy ship in a mission -- you'll see how the missile follows its target and adjusts its course...

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<=Rhym=>







Beiträge: 1
Wohnort: Ovieu - Asturies

Beitrag Titel:
Verfasst am: 29.10.06 02:41
Antworten mit ZitatNach oben

I prefer to let place to a good guns before use missiles.

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Argon







Beiträge: 44

Beitrag Titel:
Verfasst am: 29.10.06 10:10
Antworten mit ZitatNach oben

<=Rhym=> hat folgendes geschrieben:
I prefer to let place to a good guns before use missiles.



They both have their place. Don't be fooled into thinking that if you have missiles you have more firepower. Just like mines, missiles can be a hazard to yourself as well! My guns only character loves it when people use missiles against him. That's what the Wasp/Hornet is for! Twisted Evil

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Rhym





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Beiträge: 44
Wohnort: Ovieu - Asturies

Beitrag Titel:
Verfasst am: 29.10.06 21:30
Antworten mit ZitatNach oben

In a PvP the missiles are relative since the acceleration is used and with this you avoid the missiles without having to send countermeasures, serve if they are sent to short distance and when you are exceeding on the contrary, like the mines.

I throw is that generally the armament that is used is 2 tizonas and 4 nomads, in a cadence of initial firings leave you without shields and if you do not react fast they eliminate to you.

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Vallach
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Beitrag Titel:
Verfasst am: 02.11.06 23:32
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Rhym hat folgendes geschrieben:
I throw is that generally the armament that is used is 2 tizonas and 4 nomads


I have a question: I am currently lvl 38, fly an Eagle and use 4 nomad cannons and 2 Wyrm Type II. I tried to use Tizona but it won't fire! I tried to mount 2 Tizona's and it's the same. Why won't they fire?

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Zuletzt bearbeitet von Vallach am 15.11.06 19:40, insgesamt einmal bearbeitet
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Argon







Beiträge: 44

Beitrag Titel:
Verfasst am: 02.11.06 23:44
Antworten mit ZitatNach oben

I'm surprised to hear they don't fire!!

There is a bug in Freelancer which means that the "bullets" of the Tizona are not visible. To be absolutely sure you're not firing, disable all weapons but the Tiz. You should still be able to hear it and see the damage it does to other people's shields.

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Vallach
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Beiträge: 40
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Beitrag Titel:
Verfasst am: 04.11.06 18:17
Antworten mit ZitatNach oben

Problem solved! Thanx a lot Argon.. Using invisible projectiles I'll be invincible for sure.... lol

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