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 Hilfe für eigenen MOD - MOORING aktivieren Nächstes Thema anzeigen
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Benman2785
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Beitrag Titel: Hilfe für eigenen MOD - MOORING aktivieren
Verfasst am: 09.10.19 19:43
Antworten mit ZitatNach oben

Hi, ich versuche mit meinem Transporter auf Stationen zu landen jedoch läuft nur eine Sequenz ab und er dockt nicht.

kann mir da einer helfen?

ps landen auf einem Planeten mit Mooring-Fixture geht schon


Zuletzt bearbeitet von Benman2785 am 04.11.19 15:58, insgesamt einmal bearbeitet
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Benman2785
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Beitrag Titel:
Verfasst am: 13.10.19 16:05
Antworten mit ZitatNach oben

kann mir da einer helfen?
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w0dk4
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Beitrag Titel:
Verfasst am: 13.10.19 16:32
Antworten mit ZitatNach oben

Ich glaube wir haben das über Flhook gelöst da es nur über .ini Modding alleine nicht geht, aber ich bin mir gerade nicht mehr sicher.

_________________
aka chaosgrid
https://the-starport.net
https://www.moddb.com/mods/fwtow
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Nosferatu
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Beitrag Titel:
Verfasst am: 13.10.19 16:35
Antworten mit ZitatNach oben

Witzig hab auch grad geschaut.
Basierend auf dem hier würd ich sagen irgendwas muss man reinhacken. Die dort verlinkte dll geht leider nicht mehr:
https://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2657

Wir haben im HC Mod eine transport_mod.dll hinzugefügt.
Keine Ahnung ob dass das ist oder nicht aber vom Namen her klingts richtig
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Beitrag Titel:
Verfasst am: 13.10.19 17:35
Antworten mit ZitatNach oben

Nosferatu hat folgendes geschrieben:
Witzig hab auch grad geschaut.
Basierend auf dem hier würd ich sagen irgendwas muss man reinhacken. Die dort verlinkte dll geht leider nicht mehr:
https://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2657

Wir haben im HC Mod eine transport_mod.dll hinzugefügt.
Keine Ahnung ob dass das ist oder nicht aber vom Namen her klingts richtig


Das hier ist vermutlich der neue Link zum ganzen: http://adoxa.altervista.org/freelancer/plugins.html#moors
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Beitrag Titel:
Verfasst am: 02.11.19 21:28
Antworten mit ZitatNach oben

super danke

ich gucks mir gleich mal an
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Benman2785
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Beitrag Titel:
Verfasst am: 03.11.19 02:41
Antworten mit ZitatNach oben

ich werde nicht schlau draus

habe alles richtig eigestellt - will nicht
ich mach es ohne die ganzen extras in einer frischen install und es klappt 1x - dann nicht mehr...

selbst wenn nur noch extra hudshift an ist wills nicht mehr...
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Beitrag Titel:
Verfasst am: 03.11.19 08:34
Antworten mit ZitatNach oben

Hast du's in die dacom.ini UND in die dacomsrv.ini eingetragen?
Ich mein nur weil das wär so ein Klassiker für funktioniert im Singleplayer und wenn du dann einen Server probierst nicht mehr...

Ansonsten fällt mir nur noch das als möglichen Grund auf:
NOTE: it requires and assumes the official patch has been installed.
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Beitrag Titel:
Verfasst am: 04.11.19 15:06
Antworten mit ZitatNach oben

ich trags gleich mal in die dacomsrv.ini ein - kann sein dass es daran liegt

EDIT:
jo liegt daran - SUPER TOLLES DANKESCHÖN an Nosferatu
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Beitrag Titel:
Verfasst am: 04.11.19 15:24
Antworten mit ZitatNach oben

andere Frage - wieso hab ich 400 cargo belegt obwohl nichts im Frachtraum ist?
Also der Frachtraum meines Transporters ist immer voll - kann keine waren kaufen - außer ich mache den Laderaum größer als 400.

Posted Image, might have been reduced in size. Click Image to view fullscreen.

Code:

<script>

; add Transport & CSV to "Planet Harris" in "Tau-31"
<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood]
base = Bw10_01_base
</section>
<dest>
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1
marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1
marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1
marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1
marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1
marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1
marketgood = le_package, 2, -1, 0, 0, 1, 1, 1
marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1
marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1
marketgood = be_package, 8, -1, 0, 0, 1, 1, 1
marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1
marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1
marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1
marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1
marketgood = re_package, 22, -1, 0, 0, 1, 1, 1
marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1
marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1
marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = csv_package, 0, -1, 1, 1, 0, 1, 1
marketgood = hct_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>

; add CSV and Transport Hull to goods.ini
<data file="data\equipment\goods.ini" method="append">
<source>
[Good]
nickname = hct_hull
category = shiphull
ship = ge_transport
price = 650400
ids_name = 12002
item_icon = Equipment\models\commodities\nn_icons\ge_transport.3db

[Good]
nickname = hct_package
category = ship
hull = hct_hull
addon = ge_t_engine_01, internal, 1
addon = co_elite2_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = SlowMediumWhite, HpRunningLight06
addon = SlowMediumWhite, HpRunningLight07
addon = SlowMediumWhite, HpRunningLight08
addon = SlowMediumWhite, HpRunningLight09
addon = SlowMediumWhite, HpRunningLight10
addon = SlowMediumWhite, HpRunningLight11
addon = SlowMediumWhite, HpRunningLight12
addon = SlowMediumWhite, HpRunningLight13
addon = DockingLightRed, HpDockLight01
addon = DockingLightRed, HpDockLight02
addon = DockingLightRed, HpDockLight03
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = cargopod_drab, HpCargo01
addon = cargopod_drab, HpCargo02

[Good]
nickname = csv_hull
category = shiphull
ship = ge_csv
price = 416700
ids_name = 237023
item_icon = Equipment\models\commodities\nn_icons\ge_csv.3db

[Good]
nickname = csv_package
category = ship
hull = csv_hull
addon = ge_t_engine_01
addon = shield02_mark06_fr, HpShield01
addon = ge_fighter5_power01
addon = ge_s_scanner_01
addon = ge_s_tractor_01
addon = LargeWhiteSpecial, HpHeadlight
addon = FastSmallRed, HpRunningLight01
addon = SlowSmallYellow, HpRunningLight02
addon = SlowSmallYellow, HpRunningLight03
addon = SlowSmallYellow, HpRunningLight04
addon = SlowSmallYellow, HpRunningLight05
addon = SlowSmallYellow, HpRunningLight06
addon = SlowSmallYellow, HpRunningLight07
addon = SlowSmallYellow, HpRunningLight08
addon = contrail01, HpContrail01
addon = contrail01, HpContrail02
addon = DockingLightRedSmall, HpDockLight01
addon = DockingLightRedSmall, HpDockLight02
</source>
</data>

;add Transport Infos & Stats
<xmldata name="ge_transport_info">
<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>�</TEXT><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>�</TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/5</TEXT><PARA/><TEXT>Armor: 75000</TEXT><PARA/><TEXT>Cargo Space: 400</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL> 
</xmldata>

<xmldata name="ge_transport_stats">
<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>�</TEXT><PARA/><TEXT>�</TEXT><PARA/><TEXT>0/5</TEXT><PARA/><TEXT>75000</TEXT><PARA/><TEXT>400</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>
</xmldata>

; add Transport and CSV to shiparch.ini
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship]
ids_name = 237057
</section>
<dest>
ids_info = 66611
nickname = ge_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 700000.000000, 700000.000000, 300000.000000
angular_drag = 2500000.000000, 2500000.000000, 2500000.000000
rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000
nudge_force = 150000.000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 3000
</dest>
<source>
ids_info = 0 ;GENERATEXMLRES(ge_transport_info)
ids_info1 = 66611
ids_info2 = 66608
ids_info3 = 0 ;GENERATEXMLRES(ge_transport_stats)
nickname = ge_transport
ship_class = 2
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 900, 1800, 4500
type = FREIGHTER
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 12000
fuse = intermed_damage_transport02, 0.000000, 9000
linear_drag = 1.000000
mass = 500.000000
hold_size = 400
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_2, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_3, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_4, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_5, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_6, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
hp_type = hp_countermeasure_dropper, HpEngine01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 12300000, 12300000, 12300000
angular_drag = 64000000, 64000000, 64000000
rotation_inertia = 2000000, 18000000, 18000000
nudge_force = 30000.000000
strafe_force = 10000.000000
strafe_power_usage = 2
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hit_pts = 75000
nanobot_limit = 0
shield_battery_limit = 0
camera_offset = 40, 170
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\hc_transport.ini

[Simple]
nickname = transport_dmg_twr_cap
DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_frnt_cap
DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_fin_cap
DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_main_cap
DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_port_eng_cap
DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_star_eng_cap
DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_eng_cap
DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000
</source>
</data>

<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship]
ids_name = 237023
</section>
<dest>
ids_info = 66551
nickname = ge_csv
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 150.000000
hold_size = 1000000
fuse = intermed_damage_smallship02, 0.000000, 475
fuse = intermed_damage_smallship03, 0.000000, 238
hit_pts = 1900
explosion_arch = shatter_elite
shield_link = csv_shield01, HpMount, HpShield01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33000.000000, 33000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpRadar01
HP_bay_external = HpRunningLight01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
</dest>
<source>
ids_info = 524295
ids_info1 = 66551
ids_info2 = 66608
ids_info3 = 524296
nickname = ge_csv
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 150.000000
hold_size = 300
fuse = intermed_damage_smallship02, 0.000000, 2475
fuse = intermed_damage_smallship03, 0.000000, 1238
hit_pts = 8600
explosion_arch = shatter_elite
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 15
camera_offset = 10, 36
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\rheinland\r_freighter.ini
steering_torque = 33000.000000, 33000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpRadar01
HP_bay_external = HpRunningLight01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
nanobot_limit = 42
shield_battery_limit = 42
</source>
</data>

</script>
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