logolinksrand Hamburg City Freelancer Server Foren-Übersicht
Players:0/64    *Mod here*
Server Load:0 msec 
Deaths per Minute:0
logorechts  
  SERVERIP : hc.flserver.de:2302
Discord Community: https://discord.gg/xh4ckhY


 
  Portal  •  Forum-FAQ  •   Suchen  •  Registrieren  •  Einloggen, um private Nachrichten zu lesen  •  Login  
  Donation/Spenden  •   Donation List  •   HC Forum Rangsystem Info  •   Player Rankings  •   Banned Players  
/

   
 Repair ships reloading - These are not traders Nächstes Thema anzeigen
Vorheriges Thema anzeigen
Neues Thema eröffnenNeue Antwort erstellen
Autor Nachricht
Tedi
Vice Admiral


financial_expert_silber time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter

Playtime: 6687h
Webmissions: 634


Beiträge: 910
Wohnort: Planet New Tokyo / Scotland

Beitrag Titel: Repair ships reloading - These are not traders
Verfasst am: 23.09.07 19:40
Antworten mit ZitatNach oben

Common courtesy is not to reload during fights or war, but now i am starting to see some clans ignoring this rule with respect to repair ships, using the excuse that its a freighter Evil or Very Mad

Ok a freighter who is trading gets attacked and uses bots to aid escape because he is overpowered is acceptable but these repair ships are not traing they are being used in a military role, they are part of the war effort and shouldnt be reloading Mad

Picture the scenario, a few players getting attacked by a BS and fighter escort along with repair ship, its hard enough to kill it without repair ships but repair ships who reload when no one else is, this going too far imo

Maybe we could utilise one of the unused ships in game as a dedicated repair ship, Heavy lifter perhaps and not give it nanobot capacity, it would come rigged out with repair turrets when you buy but these turrets then wouldnt be available to buy elsewhere
Tedi is offline Benutzer-Profile anzeigenPrivate Nachricht senden
K2







Beiträge: 1737

Beitrag Titel:
Verfasst am: 23.09.07 19:49
Antworten mit ZitatNach oben

They also use freighters in pvp with reload.
Its a little Battleship with 3 lifes,
but they don't understand what we mean.
So i agree with your opinion.
K2 is offline Benutzer-Profile anzeigenPrivate Nachricht senden
]Imperium[Bas
Commander


financial_expert_bronze time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter
Helper Rank I
Playtime: 1250h
Webmissions: 36


Beiträge: 4626

Beitrag Titel:
Verfasst am: 23.09.07 19:53
Antworten mit ZitatNach oben

Yes, i h8 this 2, when Repairships do reload

And i cant understand, why all this n4ps say, that a freighter is allowed 2 reload! A freighter is a freighter, not a BS 4 players plus the modded freighters hav more than enough hull...

Just cause its a freighter, and the trader wants 2 keep his goods and his money? i dont reload even as a freighter. So i say again to the traders: Learn 2 die and 2 lose, u cant win everytime!

_________________
Bastis Blog
]Imperium[ - Immortal[/b]
Since 03.05.05
Invalid Validation Solution
]Imperium[Bas is offline Benutzer-Profile anzeigenPrivate Nachricht sendenWebsite dieses Benutzers besuchenAIM-NameYahoo MessengerMSN Messenger
DesertEagle
Cadet (Senior) 1st Class


hcl_donation_bronze financial_supporter

Playtime: 24h
Webmissions: 274


Beiträge: 1364
Wohnort: Klagenfurt

Beitrag Titel:
Verfasst am: 23.09.07 20:00
Antworten mit ZitatNach oben

well, reloading in a pvp is not probihibet by serverrules, its just a no-no of the community, so i think it is not an option to make repturrets not available to other players just to make sure clan repships dont reload. Its a matter of "good behavior" not reloading during a military pvp.
on the other hand, shooting a medic in a real war brings you strait to court-martial, and in the case of a repship, those are medics. Unarmed and for rescue purpose (RPG), so shooting at Repships can also be agains "good behaviour".
Imo clans should talk about this "unwritten law", without involving clanless players!

mfG
DesertEagle

_________________
Code:

if (you.canRead(this)) {
  you.get("a life");
}

Official HCL-Betting Office | Offizielles HCL-Wettbüro | RosenblumTnT
DesertEagle is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Evil~King
Pilot Officer


financial_expert_bronze basefinder_bronze jumpholefinder_silber urgestein_bronze



Playtime: 123h
Webmissions: 4


Beiträge: 1215
Wohnort: N.Ü. - Eastern Metalhead Trashtown

Beitrag Titel:
Verfasst am: 23.09.07 20:07
Antworten mit ZitatNach oben

DesertEagle hat folgendes geschrieben:
well, reloading in a pvp is not probihibet by serverrules, its just a no-no of the community ... Its a matter of "good behavior" not reloading during a military pvp.

Exclamation Exclamation Exclamation
Call your mates and bash those guys instead of posting that problem in the forum. Cuz that post wont made them accepting that non-official rule. Confused

_________________
~~~ Achtung! Opfer chronischer "Überall-****"-Paranoia!~~~ Dieter
Evil~King is offline Benutzer-Profile anzeigenPrivate Nachricht sendenWebsite dieses Benutzers besuchen
Tedi
Vice Admiral


financial_expert_silber time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter

Playtime: 6687h
Webmissions: 634


Beiträge: 910
Wohnort: Planet New Tokyo / Scotland

Beitrag Titel:
Verfasst am: 23.09.07 20:19
Antworten mit ZitatNach oben

DesertEagle hat folgendes geschrieben:
repturrets not available to other players just to make sure clan repships dont reload. Its a matter of "good behavior" not reloading during a military pvp.
on the other hand, shooting a medic in a real war brings you strait to court-martial, and in the case of a repship, those are medics. Unarmed and for rescue purpose (RPG), so shooting at Repships can also be agains "good behaviour".
Imo clans should talk about this "unwritten law", without involving clanless players!

mfG
DesertEagle


I didnt suggest that repair ships would only be available to clans, but on this point what else are they used for but repairing battleships and clanbases?

In war medics fix people and mechanices fix the tanks you wouldnt get court marshaled for killing the mechanic Razz
Tedi is offline Benutzer-Profile anzeigenPrivate Nachricht senden
]Imperium[Bas
Commander


financial_expert_bronze time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter
Helper Rank I
Playtime: 1250h
Webmissions: 36


Beiträge: 4626

Beitrag Titel:
Verfasst am: 23.09.07 20:26
Antworten mit ZitatNach oben

Zitat:
shooting a medic in a real war brings you strait to court-martial, and in the case of a repship, those are medics

Nope, its different: Medic in Real Wars dont enable wounded humans 2 return 2 battle immedelity again

_________________
Bastis Blog
]Imperium[ - Immortal[/b]
Since 03.05.05
Invalid Validation Solution
]Imperium[Bas is offline Benutzer-Profile anzeigenPrivate Nachricht sendenWebsite dieses Benutzers besuchenAIM-NameYahoo MessengerMSN Messenger
Ribald_Corello
Sector Admiral


rangmaster time_bandit_gold basefinder_gold jumpholefinder_gold

combat_expert_gold rpgchar urgestein_bronze financial_supporter



Playtime: 3390h
Webmissions: 3298


Beiträge: 1147

Beitrag Titel:
Verfasst am: 23.09.07 20:40
Antworten mit ZitatNach oben

@Tedi - YOU complaining about reload, upps - YOU reload in fight against a freighter (an armed one, of course^^) AND as the hunted on Bountyhunt - now - what´s the difference to a reloading repairfreighter?
Btw, my repairships don´t carry nanos or cms...

_________________
Geld und Ehre der Händler-Allianz
Ribald
Ribald_Corello is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Tedi
Vice Admiral


financial_expert_silber time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter

Playtime: 6687h
Webmissions: 634


Beiträge: 910
Wohnort: Planet New Tokyo / Scotland

Beitrag Titel:
Verfasst am: 23.09.07 20:49
Antworten mit ZitatNach oben

Ribald_Corello hat folgendes geschrieben:
@Tedi - YOU complaining about reload, upps - YOU reload in fight against a freighter (an armed one, of course^^) AND as the hunted on Bountyhunt - now - what´s the difference to a relaoding repairfreighter?
Btw, my repairships don´t carry nanos or cms...


how long ago ribald, a week or so after i joined server??? ever since vs a trader who is trading??? and its good u dont have nanos on ur repair ships, means you understand my point, allthough note i dont name any particular clan or player but thanks for showing me the same consideration ^^

Traders are meant for trading not fighting, i still think trains are too well armoured and to use repair drones then its unbalanced, if a trader chooses to go out without escort then he should be vulnerable in a rpg sence it should be risky...but this is off topic

Bountyhunts are off topic and theres a prize at stake, so hell ya use any method possible to stay alive, i think if you polled 50% would uses nanos in bountyhunt
Tedi is offline Benutzer-Profile anzeigenPrivate Nachricht senden
DesertEagle
Cadet (Senior) 1st Class


hcl_donation_bronze financial_supporter

Playtime: 24h
Webmissions: 274


Beiträge: 1364
Wohnort: Klagenfurt

Beitrag Titel:
Verfasst am: 23.09.07 21:34
Antworten mit ZitatNach oben

allthough its offtopic: freighter are "allowed" to use bots, because a goor eagle pilot can shoot a freighter down even with two escorts. A Freighter is a moving target for a fighter, the trader has no other chance to survive than reloading (its mathematical impossible!) If you cant kill a freighter and want them to stop reloading, try and try again until you are good enough. this is NO OFFENSE against you!! I know the 400 is ha hard target, especially when a good pilot controls it, but without reloading NO Freighter has a chance.

Well, in war you have bleeding humans lying around, i have never seen humans drifting around in spce in freelancer, however the comparision repship<>medic was not meant literal, just to think about it. Well im not in a clan, and i dont care about using bots in war for repships is a yes or a nono, but there are always ways to neutralize problems (just try to kill the repships faster then they can reload, 176bots are expensive *g* or just get ppl in your clan who concentrate their fire on repships, while the rest tries to get the BS down. Use other weapons to damage the BS faster then the repships can repair... there are much ways. would be interesting what other clans think about reloading repairships...

greets
DesertEagle

_________________
Code:

if (you.canRead(this)) {
  you.get("a life");
}

Official HCL-Betting Office | Offizielles HCL-Wettbüro | RosenblumTnT
DesertEagle is offline Benutzer-Profile anzeigenPrivate Nachricht senden
K2







Beiträge: 1737

Beitrag Titel:
Verfasst am: 23.09.07 21:50
Antworten mit ZitatNach oben

DesertEagle hat folgendes geschrieben:
I know the 400 is ha hard target, especially when a good pilot controls it, but without reloading NO Freighter has a chance.


You Haven't seen a good guns only fighter in a freighter, right?
There is no need to reload against the most fighters.
K2 is offline Benutzer-Profile anzeigenPrivate Nachricht senden
DesertEagle
Cadet (Senior) 1st Class


hcl_donation_bronze financial_supporter

Playtime: 24h
Webmissions: 274


Beiträge: 1364
Wohnort: Klagenfurt

Beitrag Titel:
Verfasst am: 23.09.07 22:13
Antworten mit ZitatNach oben

well, i have killed some eagles without reloading, but against a really good vhf pilot i really cannot imagine that reloading is not possible. but i will be glad if you can show me that i'm wrong , so back2topic )

_________________
Code:

if (you.canRead(this)) {
  you.get("a life");
}

Official HCL-Betting Office | Offizielles HCL-Wettbüro | RosenblumTnT
DesertEagle is offline Benutzer-Profile anzeigenPrivate Nachricht senden
w0dk4
Lieutenant


financial_expert_bronze time_bandit_gold jumpholefinder_bronze rpgchar

urgestein_gold hcl04_silber developer kreuz_gold


Deppenadmin² und sich damit abgefunden !
Playtime: 1008h
Webmissions: 8


Beiträge: 9012
Wohnort: Heidelberg

Beitrag Titel:
Verfasst am: 23.09.07 22:18
Antworten mit ZitatNach oben

Zitat:
Maybe we could utilise one of the unused ships in game as a dedicated repair ship


Even if i would implement such a ship, it would certianly have more hull so that it does not die in a few seconds under fire.
That being said, the result would be the same as a transport with repair turrets and reloading.
I can see why they are reloading, since without, they are dead in a few seconds.

_________________
http://www.freeworldstidesofwar.com
http://the-starport.net
w0dk4 is offline Benutzer-Profile anzeigenPrivate Nachricht senden
[TCEagles]crashbx
Fleet Captain


financial_expert_silber time_bandit_gold basefinder_bronze jumpholefinder_silber

rpgchar

Playtime: 2237h
Webmissions: 1


Beiträge: 952

Beitrag Titel:
Verfasst am: 25.09.07 07:29
Antworten mit ZitatNach oben

I have nothing against transports reload, since they don't have chance anyway, with reload or without they stand still and cant avoid your fire.... So stop crying about transports reload, its like transports would demand Eagles stop moving ...
So i tell transports reload more and repair yourself if needs too. For fighters its other way, they are fast and agile so they should use flying maneuver skills.

_________________
Western Alliance - 301st TCEagles Squadron

Posted Image, might have been reduced in size. Click Image to view fullscreen.
[TCEagles]crashbx is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Tedi
Vice Admiral


financial_expert_silber time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter

Playtime: 6687h
Webmissions: 634


Beiträge: 910
Wohnort: Planet New Tokyo / Scotland

Beitrag Titel:
Verfasst am: 25.09.07 11:32
Antworten mit ZitatNach oben

[TCEagles]crashbx hat folgendes geschrieben:
I have nothing against transports reload, since they don't have chance anyway, with reload or without they stand still and cant avoid your fire.... So stop crying about transports reload, its like transports would demand Eagles stop moving ...
So i tell transports reload more and repair yourself if needs too. For fighters its other way, they are fast and agile so they should use flying maneuver skills.


You miss the point....they are not transports...they are transporting nothing...they are repair ships...they are repairing a battleship which is capable of destroying large numbers of fighters agile or not...

Ok the fighters pwn the transports but the battleships pwns the fighters

No one should be reloading during war
Tedi is offline Benutzer-Profile anzeigenPrivate Nachricht senden
landalas







Beiträge: 5103

Beitrag Titel: Re: Repair ships reloading - These are not traders
Verfasst am: 25.09.07 13:56
Antworten mit ZitatNach oben

Tedi hat folgendes geschrieben:
Common courtesy is not to reload during fights or war, but now i am starting to see some clans ignoring this rule with respect to repair ships, using the excuse that its a freighter Evil or Very Mad

Ok a freighter who is trading gets attacked and uses bots to aid escape because he is overpowered is acceptable but these repair ships are not traing they are being used in a military role, they are part of the war effort and shouldnt be reloading Mad

Picture the scenario, a few players getting attacked by a BS and fighter escort along with repair ship, its hard enough to kill it without repair ships but repair ships who reload when no one else is, this going too far imo

Maybe we could utilise one of the unused ships in game as a dedicated repair ship, Heavy lifter perhaps and not give it nanobot capacity, it would come rigged out with repair turrets when you buy but these turrets then wouldnt be available to buy elsewhere

tedi ur an wolf right?
just let you know this: REPAIRSHIPS OF WOLFS ARE RELOADING TO, SO BE QUIET!
but let u say this: if i see an reloading WOLF repairship, i will laugh at you so much xD
repairships alone are not very strong. i saw fighters hiding behind me while i was repairing an BS.. not very heroic.

_________________
mfg Landa
landalas is offline Benutzer-Profile anzeigenPrivate Nachricht senden
]Imperium[Bas
Commander


financial_expert_bronze time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter
Helper Rank I
Playtime: 1250h
Webmissions: 36


Beiträge: 4626

Beitrag Titel:
Verfasst am: 25.09.07 14:01
Antworten mit ZitatNach oben

Landalas, 100 Points!

Did he say, that wolfs dont do it? Did he say something bout this?

He just wrote an appell to stop this....

And it is like a chain reaction, one clan do start this and the others follow him, like the trader reloading...

_________________
Bastis Blog
]Imperium[ - Immortal[/b]
Since 03.05.05
Invalid Validation Solution
]Imperium[Bas is offline Benutzer-Profile anzeigenPrivate Nachricht sendenWebsite dieses Benutzers besuchenAIM-NameYahoo MessengerMSN Messenger
Wolvie







Beiträge: 18

Beitrag Titel:
Verfasst am: 25.09.07 14:35
Antworten mit ZitatNach oben

Traders are allowed to reload as they are not ment to do pvp.

If a trader reloads. Dont cry.

Even if a trader is using a frighter, drome...

Traders do not want to fight and are only interested in trading, and useally a trader trys to actually flee when reloading with full cargo.

Thats what I did at Drome, and thats whta I am still doing as transport.

Weather you like it or not, People who cry, Reload noob about that, while you do not fight real fighters, its plain sad.

Its the same with some1 doing missions like nomad hunting and some1 comes PVP to ruin the missions, Why would you want to fight when your nomad hunting so why would you not reload?

To me, if you want to fight, ask for it. Dont plainly kill people couse your bored by ruining theyr trades/missions.

Also, my last point in this one, that these people I spoke about where not asking for tax, nor they where doing piratecy. These people just kill to annoy.

So blame them for transports, repairships and frighters reloading.
Wolvie is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Tedi
Vice Admiral


financial_expert_silber time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter

Playtime: 6687h
Webmissions: 634


Beiträge: 910
Wohnort: Planet New Tokyo / Scotland

Beitrag Titel:
Verfasst am: 25.09.07 16:30
Antworten mit ZitatNach oben

Wolvie hat folgendes geschrieben:
Traders are allowed to reload as they are not ment to do pvp.

If a trader reloads. Dont cry.

Even if a trader is using a frighter, drome...

Traders do not want to fight and are only interested in trading, and useally a trader trys to actually flee when reloading with full cargo.

Thats what I did at Drome, and thats whta I am still doing as transport.

Weather you like it or not, People who cry, Reload noob about that, while you do not fight real fighters, its plain sad.

Its the same with some1 doing missions like nomad hunting and some1 comes PVP to ruin the missions, Why would you want to fight when your nomad hunting so why would you not reload?

To me, if you want to fight, ask for it. Dont plainly kill people couse your bored by ruining theyr trades/missions.

Also, my last point in this one, that these people I spoke about where not asking for tax, nor they where doing piratecy. These people just kill to annoy.

So blame them for transports, repairships and frighters reloading.


Wolvie why are you posting this?????????
Nobody has issue with trader ships reloading - this topic is about repair ships reloading
Trade ships are ships that fly from point A - B carrying goods to make money, they are vulnerable so can reload vs stronger fighter, traders generally dont fly into middle of combat zone either
Repair ships are used in wars to repair battleships that are busy blowing up everything thats in range, they are being used in war effort ,, they choose to be their, so should not reload

@landalas - Not disputing that wolfs have used nanos on repair ships, what i am saying is that this practise is wrong reloading of any kind should not be done by any ship in a war situation, your own leader Ribald does not reload in his repair ship he said so earlier in this post, if we can get an agreement not to reload with repair ships, wolfs will stop this, will other clans?
Tedi is offline Benutzer-Profile anzeigenPrivate Nachricht senden
w0dk4
Lieutenant


financial_expert_bronze time_bandit_gold jumpholefinder_bronze rpgchar

urgestein_gold hcl04_silber developer kreuz_gold


Deppenadmin² und sich damit abgefunden !
Playtime: 1008h
Webmissions: 8


Beiträge: 9012
Wohnort: Heidelberg

Beitrag Titel:
Verfasst am: 25.09.07 16:49
Antworten mit ZitatNach oben

Zitat:
I have nothing against transports reload, since they don't have chance anyway, with reload or without they stand still and cant avoid your fire.... So stop crying about transports reload, its like transports would demand Eagles stop moving ...


I feel the same way

_________________
http://www.freeworldstidesofwar.com
http://the-starport.net
w0dk4 is offline Benutzer-Profile anzeigenPrivate Nachricht senden
[TCEagles]crashbx
Fleet Captain


financial_expert_silber time_bandit_gold basefinder_bronze jumpholefinder_silber

rpgchar

Playtime: 2237h
Webmissions: 1


Beiträge: 952

Beitrag Titel:
Verfasst am: 25.09.07 17:34
Antworten mit ZitatNach oben

Tedi hat folgendes geschrieben:
[TCEagles]crashbx hat folgendes geschrieben:
I have nothing against transports reload, since they don't have chance anyway, with reload or without they stand still and cant avoid your fire.... So stop crying about transports reload, its like transports would demand Eagles stop moving ...
So i tell transports reload more and repair yourself if needs too. For fighters its other way, they are fast and agile so they should use flying maneuver skills.


You miss the point....they are not transports...they are transporting nothing...they are repair ships...they are repairing a battleship which is capable of destroying large numbers of fighters agile or not...

Ok the fighters pwn the transports but the battleships pwns the fighters

No one should be reloading during war

So you pwn transports battleship pwnz you, seems like fair cycle u but still on bad point is trader and they sacrifice its life too protect another, very heroic and why do u moan ? Transports cant repair as fast u can make damage...+ you can make kill by killing transport unless the problem is u cant ? which means u must find a way too kill it Still Battleship can be killed by 2 good hits with supernova... thats the only thing its little unbalanced for me i wouldnt said 20% damage but 50 - 80 % is little too much

If somebody is overpowered in the war, i dont care if he reloads in the end he will die.

_________________
Western Alliance - 301st TCEagles Squadron

Posted Image, might have been reduced in size. Click Image to view fullscreen.
[TCEagles]crashbx is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Wolvie







Beiträge: 18

Beitrag Titel:
Verfasst am: 25.09.07 17:48
Antworten mit ZitatNach oben

I am saying that the same way as I said about Transports.

Medics dont get shoot down in wars do they? So bassically thats a medic...

Please remember, That a repairship is not a mechanic. But a medic isntead because there is no medic class so far available.

If repairships reload, its fine, AS long as they are the only reloaders and the person they are repairing is not reloading.

Thats my opinion about it.

You really gotta see ita s a medic in that case.

Medics in freelancer are just ships repairing other ships
Wolvie is offline Benutzer-Profile anzeigenPrivate Nachricht senden
landalas







Beiträge: 5103

Beitrag Titel:
Verfasst am: 25.09.07 17:52
Antworten mit ZitatNach oben

Tedi hat folgendes geschrieben:


@landalas - Not disputing that wolfs have used nanos on repair ships, what i am saying is that this practise is wrong reloading of any kind should not be done by any ship in a war situation, your own leader Ribald does not reload in his repair ship he said so earlier in this post, if we can get an agreement not to reload with repair ships, wolfs will stop this, will other clans?

1.
Ribald isnt or leader xD
2. one repairship from the wolfs (dont know the name) was reloading by an big attack on the base with 2 clanbattleships. i remember very good. a few division PL were there too.
3. tedi calm down...
4. -
Zitat:
YOU complaining about reload, upps - YOU reload in fight against a freighter


_________________
mfg Landa
landalas is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Tedi
Vice Admiral


financial_expert_silber time_bandit_gold basefinder_gold jumpholefinder_gold

rpgchar financial_supporter

Playtime: 6687h
Webmissions: 634


Beiträge: 910
Wohnort: Planet New Tokyo / Scotland

Beitrag Titel:
Verfasst am: 25.09.07 21:05
Antworten mit ZitatNach oben

well to be honest since no agreement can be reached and there is no rule against reloading if a repairship reloads to stay alive then i will reload to kill it, call it lame..do i care ???
Tedi is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Brille
Commander


financial_expert_silber time_bandit_silber basefinder_gold jumpholefinder_gold

rpgchar financial_supporter

Playtime: 444h
Webmissions: 341


Beiträge: 798
Wohnort: FP 7.2/ GBF Wartungsdock

Beitrag Titel:
Verfasst am: 25.09.07 21:24
Antworten mit ZitatNach oben

well learn to fight! There is no need to reload against an freigther/repairship if you are fighing good enough

_________________
Posted Image, might have been reduced in size. Click Image to view fullscreen.
www.hhc-trading.com
Brille is offline Benutzer-Profile anzeigenPrivate Nachricht senden
Beiträge der letzten Zeit anzeigen:      
Neues Thema eröffnenNeue Antwort erstellen


 Gehe zu:   



Nächstes Thema anzeigen
Vorheriges Thema anzeigen
Du kannst keine Beiträge in dieses Forum schreiben.
Du kannst auf Beiträge in diesem Forum nicht antworten.
Du kannst deine Beiträge in diesem Forum nicht bearbeiten.
Du kannst deine Beiträge in diesem Forum nicht löschen.
Du kannst an Umfragen in diesem Forum nicht mitmachen.


 



Gib mir einen Namen!
Last 10 Deaths


Google





   
  8 users on website
powered by 230 volt, phpBB with modifications by Niwo. Alle Zeiten sind GMT + 1 Stunde
This page has been viewed 230454637 times.
Servertime: 07:01:28 Current server uptime: 37 days, 0 users, load average: 0.07, 0.13, Server Disk Space free: 24889 MB


Spendenkontostand / donating account balance
Page generation time: 0.6465s (PHP: 69% - SQL: 31%) - SQL queries: 20 - GZIP disabled - Debug off