Autor |
Nachricht |
Tedi
Vice Admiral


     

 
Playtime: 6687h
Webmissions: 634

Beiträge: 910
Wohnort: Planet New Tokyo / Scotland
|
Titel: Early Morning bases kills
Verfasst am: 14.11.07 11:56
|
  |
Anyway to stop early morning base kills?
Clanbase Name: Andromeda
Clanbase Health: 99.45%
Clanbase Deaths: 1 (last 7 days)
Last Clanbase Death: 14.11.07 - 07:27
(Health updated: 14.11.07 - 11:44)
Clanbase Name: ~SinCity~
Clanbase Health: 68.2%
Clanbase Deaths: 2 (last 7 days)
Last Clanbase Death: 14.11.07 - 05:56
(Health updated: 14.11.07 - 11:44)
There are players on both sides and freelancers who attack bases when theres no chance of defence, I thought about 2 solutions
(1) Base kills dont register between certain hours maybe 2am - 9am
(2) Base kills dont register when server player count less than a certain number, say 20 players |
|
|
|
 |
Banjo
Commander


     

 
Playtime: 2010h
Webmissions: 154
Beiträge: 806
Wohnort: Wien
|
Titel:
Verfasst am: 14.11.07 12:05
|
  |
there is an alternative way how to solve this problem, just look:
Zitat: |
Hi wolfs,
according to our member dragonheart, u mentioned the question whether it would be possible to negotiate conerning base attacks.
main part of your proposal is not to attack bases before 15:00 due to RL demands of every player. we very much agree to this opinion and would like to suggest to extend it as follows:
no base attacks between 24:00 and 15:00 (exceptions are attacks, starting BEFORE 23:30)
kindly let us know your decision
best regards,
Banjo
|
wolfs agreed, and far as i know same agreement was made between wolfs - ksk
greetz,
Banjo |
_________________ "Wir bauen die tollsten elektronischen Geräte und wollen zum Mars fliegen, aber unser Zusammenleben können wir nicht vernünftig regulieren." Gordian Hense, FAZ 14.10.08 |
|
|
 |
Sokar
Vice Admiral


     

     

Playtime: 1671h
Webmissions: 412

Beiträge: 4817
Wohnort: Hamburg, Freeport!7.2/S4 Abteilung
|
Titel:
Verfasst am: 14.11.07 12:08
|
  |
Why dont "hire" NPCs to protect the clanbase during this hours.. or when server has less than 15-20players.
Thats rather better than a "peace" time..
Zitat: | Killing allowed only from 9am till 2am.. |
What comes after that? labour unions for Pilots? ^^ |
_________________ Never say never!
Rhino: Im VL gibt's Respawn, im RL nicht (außer Du bist Buddhist )
 |
|
|
 |
Tedi
Vice Admiral


     

 
Playtime: 6687h
Webmissions: 634

Beiträge: 910
Wohnort: Planet New Tokyo / Scotland
|
Titel:
Verfasst am: 14.11.07 12:15
|
  |
@ banjo - Yes agreement between clans works well, but it dont solve the untagged freelancer problem
@ sokar - wouldnt work HHC npc sux  |
|
|
|
 |
[F-TI]Toinlo
Lieutenant Junior Grade


     


HHC Technikteammember und Raumpfleger
Playtime: 1276h
Webmissions: 87

Beiträge: 2383
Wohnort: Triovasalos
|
Titel:
Verfasst am: 14.11.07 12:20
|
  |
one STE was online, and maby a other clan can denfenc the base
SLF was online too
STE maked a clan mission, then we can attek the base or not ? |
_________________
 |
|
|
 |
K2

Beiträge: 1737
|
Titel:
Verfasst am: 14.11.07 12:28
|
  |
at 7o'clock? nix besseres zu tun toinlo?
15-0uhr und fertig |
|
|
|
 |
[F-TI]Toinlo
Lieutenant Junior Grade


     


HHC Technikteammember und Raumpfleger
Playtime: 1276h
Webmissions: 87

Beiträge: 2383
Wohnort: Triovasalos
|
Titel: Re: Early Morning bases kills
Verfasst am: 14.11.07 12:41
|
  |
Tedi hat folgendes geschrieben: | Anyway to stop early morning base kills?
Clanbase Name: Andromeda
Clanbase Health: 99.45%
Clanbase Deaths: 1 (last 7 days)
Last Clanbase Death: 14.11.07 - 07:27
(Health updated: 14.11.07 - 11:44)
Clanbase Name: ~SinCity~
Clanbase Health: 68.2%
Clanbase Deaths: 2 (last 7 days)
Last Clanbase Death: 14.11.07 - 05:56
(Health updated: 14.11.07 - 11:44)
There are players on both sides and freelancers who attack bases when theres no chance of defence, I thought about 2 solutions
(1) Base kills dont register between certain hours maybe 2am - 9am
(2) Base kills dont register when server player count less than a certain number, say 20 players |
-.- sry.. ich habe mich auf das bezogen, nicht auf den kill um 7 und um 5 ..., das war ich natürlich nicht
edit:
ich finde das ein base kill erast ab 30 leute aufwerts gelten soll, so wie bounty und clanmissis auch |
_________________
 |
|
|
 |
]Imperium[Bas
Commander


     

   
Helper Rank I
Playtime: 1250h
Webmissions: 36

Beiträge: 4651
|
Titel:
Verfasst am: 14.11.07 12:58
|
  |
kanzler2 hat folgendes geschrieben: | at 7o'clock? nix besseres zu tun toinlo?
15-0uhr und fertig |
If STE does Clanmission, than they have to count that base will be attacked to create disriction |
_________________ Discord: Bas#0679
Invalid Validation Solution |
|
|
 |
Tedi
Vice Admiral


     

 
Playtime: 6687h
Webmissions: 634

Beiträge: 910
Wohnort: Planet New Tokyo / Scotland
|
Titel:
Verfasst am: 14.11.07 13:05
|
  |
I thought clanmissions ended at Midnight?? |
|
|
|
 |
Sokar
Vice Admiral


     

     

Playtime: 1671h
Webmissions: 412

Beiträge: 4817
Wohnort: Hamburg, Freeport!7.2/S4 Abteilung
|
Titel:
Verfasst am: 14.11.07 14:37
|
  |
Tedi hat folgendes geschrieben: | @ banjo - Yes agreement between clans works well, but it dont solve the untagged freelancer problem
@ sokar - wouldnt work HHC npc sux  |
Then let Nomads defend the base.. what ever ^^ |
_________________ Never say never!
Rhino: Im VL gibt's Respawn, im RL nicht (außer Du bist Buddhist )
 |
|
|
 |
M4A1


Beiträge: 2634
Wohnort: Wüste
|
Titel:
Verfasst am: 14.11.07 14:54
|
  |
kanzler2 hat folgendes geschrieben: | at 7o'clock? nix besseres zu tun toinlo?
15-0uhr und fertig |
 |
|
|
|
 |
]Imperium[Bas
Commander


     

   
Helper Rank I
Playtime: 1250h
Webmissions: 36

Beiträge: 4651
|
Titel:
Verfasst am: 14.11.07 15:03
|
  |
|
|
 |
Harvox
Cadet (Sophomore) 3rd Class
 3rd Class_web.gif)

Playtime: 8h
Webmissions: 65
Beiträge: 609
|
Titel:
Verfasst am: 14.11.07 16:00
|
  |
I really don't know why you all have such a problem with it....
If a clanbase dies, the clan doesn't get any disadvantage....only the deathcount raises up to one more for one week....
If people really think they need to stand up early in the morning and shoot a station for hours, why not just let them? If you guys wouldn't complain about that all the time, ealry-morning-basekills would stop soon, because nobody would care about them...
(And no, I'm not a early-morning-basekiller) |
|
|
|
 |
Tedi
Vice Admiral


     

 
Playtime: 6687h
Webmissions: 634

Beiträge: 910
Wohnort: Planet New Tokyo / Scotland
|
Titel:
Verfasst am: 14.11.07 16:32
|
  |
I think clans put a lot of effort into defending the base, we have had some great fun evenings with FTI, TD and Borg recently and if a base goes down then its an well earned kill
And yeah we get annoyed when some n4p freelancer sets his alarm for 4AM and kills base when theres no one to defend it, then comes on next day sits in middle of space and brags about his achievement or maybe thats our reward for being pirates and blowing up his poor trader
But this is not just about pirate clans, all suffer from it |
|
|
|
 |
Harvox
Cadet (Sophomore) 3rd Class
 3rd Class_web.gif)

Playtime: 8h
Webmissions: 65
Beiträge: 609
|
Titel:
Verfasst am: 14.11.07 16:46
|
  |
Tedi hat folgendes geschrieben: | I think clans put a lot of effort into defending the base, we have had some great fun evenings with FTI, TD and Borg recently and if a base goes down then its an well earned kill
And yeah we get annoyed when some n4p freelancer sets his alarm for 4AM and kills base when theres no one to defend it, then comes on next day sits in middle of space and brags about his achievement or maybe thats our reward for being pirates and blowing up his poor trader
But this is not just about pirate clans, all suffer from it |
And that's exactly what they want to reach. They want to get you annoying with their actions. And if nobody would complain about these "unfair basekills" hardly nobody would do that anymore |
|
|
|
 |
[F-TI]Toinlo
Lieutenant Junior Grade


     


HHC Technikteammember und Raumpfleger
Playtime: 1276h
Webmissions: 87

Beiträge: 2383
Wohnort: Triovasalos
|
Titel: Re: Early Morning bases kills
Verfasst am: 14.11.07 16:49
|
  |
[F-TI]Toinlo hat folgendes geschrieben: | [...]
edit:
ich finde das ein base kill erast ab 30 leute aufwerts gelten soll, so wie bounty und clanmissis auch |
i think that base kill only 30 player +, apply , like Bounty and clanmissions |
_________________
 |
|
|
 |
DeathPriest


Beiträge: 257
Wohnort: Viersen
|
Titel:
Verfasst am: 14.11.07 16:54
|
  |
Tedi hat folgendes geschrieben: | I think clans put a lot of effort into defending the base, we have had some great fun evenings with FTI, TD and Borg recently and if a base goes down then its an well earned kill
And yeah we get annoyed when some n4p freelancer sets his alarm for 4AM and kills base when theres no one to defend it, then comes on next day sits in middle of space and brags about his achievement or maybe thats our reward for being pirates and blowing up his poor trader
But this is not just about pirate clans, all suffer from it |
If they kill our Base when we Defend it = good job for the attackers
If they kill our Base when no one Defend it = i dont care
For some People (or clans) it is the only chance to destroy a Base at 4am. I dont stand up at 4am to kill a Base (i have a Rl and that told me to sleep at this time).
If they need that its ok, if they dont its ok too.
my tipp make some deals with your enemy to make "fair" fights and dont kill otherbases at 4am so your wont get killed at 4am too. |
|
|
|
 |
CatDog
Captain


     

 
Playtime: 2703h
Webmissions: 645

Beiträge: 3567
Wohnort: Fearsome Secret
|
Titel: Re: Early Morning bases kills
Verfasst am: 14.11.07 17:39
|
  |
[F-TI]Toinlo hat folgendes geschrieben: | [F-TI]Toinlo hat folgendes geschrieben: | [...]
edit:
ich finde das ein base kill erast ab 30 leute aufwerts gelten soll, so wie bounty und clanmissis auch |
i think that base kill only 30 player +, apply , like Bounty and clanmissions |
I think its a bit too low , Hamburg is very good visited , you reach 30 players often at 10:00 AM in the mornig till 02:00 AM in the night ( GMT+1) . |
_________________
Wolfs Forum
The Starport |
|
|
 |
InFiNiTy
Sector Admiral


     

   
Playtime: 1473h
Webmissions: 108
Beiträge: 1518
|
Titel:
Verfasst am: 14.11.07 17:45
|
  |
Untill 10am would be good if your base is attacked npc nomads or hhc seth's would load like base defenders^^, and 1 nomad/seth cost 50k for defending  |
|
|
|
 |
Banjo
Commander


     

 
Playtime: 2010h
Webmissions: 154
Beiträge: 806
Wohnort: Wien
|
Titel:
Verfasst am: 14.11.07 17:48
|
  |
what about of a general agreement of all server-clans not to attack other clan-bases between 00:00 and 15:00 ?
would be a great sign of a living community and for the ability of changing some things internal without admins (just like the topic reloading during pvps) - and btw: would ease w0dk4's workload a bit...
so - how about that?
greetz,
Banjo |
_________________ "Wir bauen die tollsten elektronischen Geräte und wollen zum Mars fliegen, aber unser Zusammenleben können wir nicht vernünftig regulieren." Gordian Hense, FAZ 14.10.08 |
|
|
 |
InFiNiTy
Sector Admiral


     

   
Playtime: 1473h
Webmissions: 108
Beiträge: 1518
|
Titel:
Verfasst am: 14.11.07 17:53
|
  |
I never attack base when is no that base defender but now when TCE base is in Gamma 10k from our base ill kill it 24/7 .
Better lets make deal whit Clanmissions!^^ Dont attack other clan Transport whit Clanmission  |
Zuletzt bearbeitet von InFiNiTy am 14.11.07 17:54, insgesamt einmal bearbeitet |
|
|
 |
Tedi
Vice Admiral


     

 
Playtime: 6687h
Webmissions: 634

Beiträge: 910
Wohnort: Planet New Tokyo / Scotland
|
Titel:
Verfasst am: 14.11.07 17:53
|
  |
@Banjo - Would have no problem with this, tho I think some clans hate each other so much, they wont have any agreements, but this still wont solve problem of freelancers |
|
|
|
 |
K2

Beiträge: 1737
|
Titel:
Verfasst am: 14.11.07 18:02
|
  |
Tedi hat folgendes geschrieben: | but this still wont solve problem of freelancers |
right  |
|
|
|
 |
Hawc

Webmissions: 93

Beiträge: 154
Wohnort: Slovenia
|
Titel:
Verfasst am: 14.11.07 18:33
|
  |
Someone might take revenge, after being taxed  |
|
|
|
 |
FalCoN[SVK]
Chief Petty Officer


     

Playtime: 824h
Webmissions: 134

Beiträge: 854
Wohnort: Fearsome secret
|
Titel:
Verfasst am: 14.11.07 18:45
|
  |
I think killing of enemy clan transports on their clanmission is the best way how to express the war between two clans.. furthermore it is the only option how to take out enemy clan from server for good, isnt it? |
_________________
 Dracco hat folgendes geschrieben: | when i get back im gonna stay 48 hours online. per day! |  |
|
|
 |
|
|