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[TCEagles]crashbx
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Beitrag Titel: Base conquest
Verfasst am: 18.04.08 12:01
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Greetz

I was thinking of idea if it would be possible when you shoot a base base marks you own it, so if you virtually ownt its cool, but what would be cool if now that you own the base you would get 10 % or less of money each time somebody docks and autobuy ammunition/goods for trade, weapons, reputation... It would not affect players because they are paying this goods allready, and they could dock as much as they want but it would make clans or individual groups Or this thing could be limited for clans only with clan rep and clan would assign char which would collect the profit for clan.this way they would fight also for normal npc bases too get some profit of it. Only thing that should be improved is npcbase health and power of their guns

I hope i explained the concept good.

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Beitrag Titel:
Verfasst am: 18.04.08 12:35
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do i get it right that player who wants to dock at a base ownt by a clan must pay moeny everytime he docks?
If so i dont support this idea^^
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Beitrag Titel:
Verfasst am: 18.04.08 12:42
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Metal_Gear_Rex hat folgendes geschrieben:
do i get it right that player who wants to dock at a base ownt by a clan must pay moeny everytime he docks?
If so i dont support this idea^^


no, actually he meant it like if you gonna dock on certain base owned by somebody, you will buy ammunition either way, so system would give 10% profit of purchased goods/ammo to you (as temporary owner).

Right? Schäbig ^^

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Beitrag Titel:
Verfasst am: 18.04.08 14:06
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Metal_Gear_Rex hat folgendes geschrieben:
do i get it right that player who wants to dock at a base ownt by a clan must pay moeny everytime he docks?
If so i dont support this idea^^

Would remember me to DN200X Server Razz

But I guess 10% is to much, but a good idea - I also thought over the universe map and hold the base - if you/your clan own a base you get per month a little bit depending on base type and/or location

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Beitrag Titel:
Verfasst am: 18.04.08 18:14
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Like falcon said u get profit from purchased items no docking fee but player who owns the base only gets some profit from stuff you buy, repair, restock...

people spend with autobuy function about 10.000 - 100.000 credits, so player who owns the base with hold the base would get with 10 % 1.000-10.000 credits, thats not rly so much, but i wouldnt mind if it would be less it could be variable, for transport goods about 5 % for ammunition 10 % or viceversa, ppl would not pay any docking fee and it would not affect them , everything would keep same for normal ppl who dont own the base as it is now, just owners of base who takeover the base would get some profit of customers who buy goods from their base
This would become very interesting because clans would also fight for control of npc bases and would get something from it if they can handle it.
Bases would not need too change reputation for docking or anything similar... NPC would own the base but you would run it =)

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Beitrag Titel:
Verfasst am: 18.04.08 18:37
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Hmmm...
So every time I want to land at a base I first shoot the base, then land to avoid paying tax to some clan?
Very strange idea.

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Beitrag Titel:
Verfasst am: 18.04.08 18:45
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Strange idea .. ye. You spam out money and your clan get it back. Really strange. ^^

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Beitrag Titel:
Verfasst am: 18.04.08 19:37
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Coeleste hat folgendes geschrieben:
Hmmm...
So every time I want to land at a base I first shoot the base, then land to avoid paying tax to some clan?
Very strange idea.

If you want to do it for every single docking?

And btw crashbx, I guess it can be VERY MUCH if you own a base in omicron, o41, t23 oder Dublin.

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Beitrag Titel:
Verfasst am: 18.04.08 19:52
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So I'll idle at a heavily frequented base and wait for ships that want to land.
If the pilot isn't stupid, he'll shoot the base first before landing.
But as soon as he's in the docking phase, I'll shoot the base nad mark it as my own.

So after all TCE wants to tax like the bad bad pirat clans do.
Then TCE will stand for Tollkeeper, Collector and Extortioner?
(Just couldn't help... sry.)

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Beitrag Titel:
Verfasst am: 18.04.08 20:00
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?
As far as I understood you to knock down the whole base.

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Beitrag Titel:
Verfasst am: 18.04.08 20:05
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Well i think it's a good ideea..some of u just don't understand!So.. pilots who r docking ARE NOT TAXED, they don't pay anything extra.... just the clan who owns the base get 10%(or whatever) of what they r buying...it's like /convoy the escorts get.. "server" money not trader money got it?.And the thing with base shooting..i don't think every player would stay 20-30 mins shooting at a base to get her hull down just to dock once...because he don't loose anything if a clan owns it...but anyway u realize that if a clan owns a base he would defend it..
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Beitrag Titel:
Verfasst am: 18.04.08 21:14
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Well: another money press machine.
Is it that funny, to kill NPC bases? What kind of RPG is this? First kill the NPC base and then get rewarded (by whom) for this deed?

Do I understand correctly: to mark a base = to kill the base?

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Beitrag Titel:
Verfasst am: 18.04.08 21:25
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Zitat:
Well: another money press machine.

This depends on the "tax" rate.

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Beitrag Titel:
Verfasst am: 18.04.08 21:38
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Coeleste hat folgendes geschrieben:

Is it that funny, to kill NPC bases? What kind of RPG is this?
Do I understand correctly: to mark a base = to kill the base?


yes mark a base = kill a base... It's strategy RPG Very Happy think about it.. clan cans who own whole systems...clans who fight 2 conquer systems...it will be fun i say
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Beitrag Titel:
Verfasst am: 18.04.08 21:50
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So to make it more realistic, the one who kills a base should be punished by the NPC owners of the base by setting his rep constantly to red.

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Beitrag Titel:
Verfasst am: 18.04.08 23:44
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Strange idea or not, it could bring something new, of course there are many tweaks needed in order to solve such problems like reputations with NPC.

I would extract only some ideas from it^^ The idea of taking control of certain NPC base is not bad, but there is needed another way how to claim the NPC base, shooting the base is definitely not a good idea.

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Beitrag Titel:
Verfasst am: 19.04.08 12:45
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No need too flame the idea and topic coelste if you dont understand basics of concept you dont need too overreact with flaming. You can simply ask what you dont understand or include your own ideas.

Your reputation with base is reseted at the moment you kill a base and reset your rep with F1.
We basicly allready have a system if u shoot a base down on http://www.freelancerserver.de/v2/topic,15294_Base_conquest.html
but nobody cares much about that, though its pretty cool, but what is bad point of that, yeah u shoot it and you own it but nobody cares than, but if you get little profit from base, this would make people go conquest more bases for more profit, because in every society money runs the war and every nation have wars also because of money and other things... but money is main thing.
If you dont wanna enemy clan gets profit from base you dont need too dock on base until its down and u are launching from nearest base your clan owns it...

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Beitrag Titel:
Verfasst am: 19.04.08 14:20
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Maybe you'd better express what you want to say.
To shoot a base - one shot.
You wanted to say to shoot down a base, this means to kill a base. Quite different, isn't it?

What you maybe would like to do is:

kill a base/docking ring of a NPC fraction, using clan ships - you need clan ships to "mark" the base.

1st question: how do you want to avoid that 99% of the base is shot down by untagged anonymous chars and the 1 percent left by a/several clan tagged chars?

2nd question: when can this happen? At all time? Also at night? If so - pretty bad cause then we will have a lot of sneak attacks against bases - as we already have at the moment against clan bases - but this time also against NPC bases.

3rd question: how long does a "clan ownership" over a NPC base last? 24 hours? Til the next server downtime?

4th question: why should the reputation of your clan be reset to "normal" by a simple F1? The memory of the NPC fraction has to last til the next reset or 24 hours (or a duration to be specified) for paying a kind of reward or tribute to your clan, but in return the have to forget your hostile behaviour by a imple F1? Come on, that's a joke!

I was always againt artificial generation of money, and this idea is another attempt to install this kind of system.

If you need money: fly missions or trade with goods or equipment!

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Beitrag Titel:
Verfasst am: 19.04.08 16:14
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Coeleste hat folgendes geschrieben:
Maybe you'd better express what you want to say.
To shoot a base - one shot.
You wanted to say to shoot down a base, this means to kill a base. Quite different, isn't it?

What you maybe would like to do is:

kill a base/docking ring of a NPC fraction, using clan ships - you need clan ships to "mark" the base.

1st question: how do you want to avoid that 99% of the base is shot down by untagged anonymous chars and the 1 percent left by a/several clan tagged chars?

2nd question: when can this happen? At all time? Also at night? If so - pretty bad cause then we will have a lot of sneak attacks against bases - as we already have at the moment against clan bases - but this time also against NPC bases.

3rd question: how long does a "clan ownership" over a NPC base last? 24 hours? Til the next server downtime?

4th question: why should the reputation of your clan be reset to "normal" by a simple F1? The memory of the NPC fraction has to last til the next reset or 24 hours (or a duration to be specified) for paying a kind of reward or tribute to your clan, but in return the have to forget your hostile behaviour by a imple F1? Come on, that's a joke!

I was always againt artificial generation of money, and this idea is another attempt to install this kind of system.

If you need money: fly missions or trade with goods or equipment!


I think every one knows "shoot the base" means you have to shoot it down like it is now, i dont know how you could even think about i meant with 1 shoot you can own it that would be simply idiotic, sry i didnt know u are translating yourself in exact words and you didnt think logical.

Now 2 answer on your questions:

i dont know how excatly system to own a base works, but i know anybody who shoot base it shows on HC universum map who owns it, i am not sure if u need clan ships...

1st well i think that clan will have 2 shoot it down again lol... or maybe it could be done the one who makes most damage on base when it dies owns it... this way that untagged anonymous char couldnt take over base with 1% because clan would make 99%.

2nd that is admin decission i suppose you could own it if more than 40 ppl online.. And if there would be sneak attacks thats why i said bases should have increased hull and guns so it can defend itself and plus when attack base, that npc automaticly launch all npc on you so it would not be so easy...

3rd i suppose this would not be limited by server restart and clan who would shoot a base could own it until somebody else takes it over same way as they did.

4th erm maybe because when u will be shooting it base will become hostile, but when u will finnish it u will own it and perhaps you would like dock on it, and simple way for reseting npc reputation is 2 make f1. No its not a joke try it and u will see...

This is no way artifical generation of money, clans with this function could hire mercenarys or players for hire 2 defend this bases, money is ultimate goal for every clan and player which is fighting, we are not all simcity builders(just doing missions and trade). If there is no reward for keeping base nobody will care 2 take it over like now, cause it brings nothing and its not even worth attacking or defending.

again this is not about money its also about how much bases u can handle and have some reward for that, this would make clans and neutral groups claiming bases in systems if they can hold them and this would make clans also fight for domination of systems and bases. Thats the whole point 2 make something worth for fighting and i think money is one of them, if you have money you have power. And there would be more wars on server rather than just trading and killing npcs.
Wth freelancer money u cant buy any extra equipment so u can be unbeatable you can buy ammunition and with ammunition u can fight more and u all say this is pvp server right lol ?

Sry again if i writed anything wrong if u will not understand anything just ask, but dont get over excited this is just idea and concept i dont demand anything !

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Beitrag Titel:
Verfasst am: 19.04.08 16:42
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I can understand exactly what you try to say, but your words offer a lot of possibilities to interpret.^^
That's why I wanted you to bring it to the point - what you actually did within the last article of your post.

What you want:
shooting bases all around the clock and earn money for this. And that's the simple abstract of all these words.

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Beitrag Titel:
Verfasst am: 19.04.08 18:09
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What I took from his idea? There would be much more action in inner systems for example, not only respawn wars in omicrons(I don't say I don't like em^^).

Anyway, I don't think that community will vote for such substantial changes in the mod.

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Beitrag Titel:
Verfasst am: 19.04.08 18:11
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deutsch?
kann kein englisch
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Beitrag Titel:
Verfasst am: 19.04.08 20:58
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Think of the Serverload Wink
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Beitrag Titel:
Verfasst am: 19.04.08 22:47
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Coeleste hat folgendes geschrieben:
I can understand exactly what you try to say, but your words offer a lot of possibilities to interpret.^^
That's why I wanted you to bring it to the point - what you actually did within the last article of your post.

What you want:
shooting bases all around the clock and earn money for this. And that's the simple abstract of all these words.


It seems u still dont understand what was my main suggestion, i dont know how falcon got the point and u just cant.
And what u said there what i want u totaly missed the point but ok, your opinion if u wanna know exactly whats the point ask falcon cause i see he got the point of this and bas also... cause it seems i write sentences with different interpret, maybe my english sucks so i am sory ask others what was the point and dont point i want too earn extra money lol cause you would get same chances, but i try 2 say if you shoot npc base and virtually own it u would get something from base... and you would have damn good reason 2 defend it when somebody attacks it, after all admins can check idea if they like it cool if not its not end of the world and dont worry i wont run out of money =)
Sry that i am your clan enemy but i was also listening too OIA suggestion about clanbase changes and i didnt flamed it, though i dont see any reason to change anything, but i just add extra tips and ideas.

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Beitrag Titel:
Verfasst am: 19.04.08 22:52
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FalCoN[SVK] hat folgendes geschrieben:
What I took from his idea? There would be much more action in inner systems for example, not only respawn wars in omicrons(I don't say I don't like em^^).


thats exact abstract from all this words

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