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 jump holes ? Nächstes Thema anzeigen
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hachebe







Beiträge: 60
Wohnort: Amsterdam

Beitrag Titel: jump holes ?
Verfasst am: 24.05.08 12:36
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for some weard reason im unable to dock to the jumpgate to alaska in ny
the hidden jumphole for sig 13 in new berlin
and i havent fount the jumphole 'nyet but i asume the same is goint o happen when i find the jumphole to new berlin in sig13
it says docking denied or something like that
if i could use these last 2 holes i could seriously shorten my routes
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Hawc





Webmissions: 93


Beiträge: 154
Wohnort: Slovenia

Beitrag Titel:
Verfasst am: 24.05.08 12:39
Antworten mit ZitatNach oben

Its not weird, jumpgate to alaska is locked and jumpholes have collapsed Wink

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Nosferatu
Captain


financial_expert_bronze time_bandit_silber basefinder_gold jumpholefinder_gold

rpgchar urgestein_gold financial_supporter kreuz_gold


Fednap-Admin
Playtime: 947h
Webmissions: 183


Beiträge: 8333

Beitrag Titel:
Verfasst am: 24.05.08 12:39
Antworten mit ZitatNach oben

These holes are closed. Most of them because we don't wan't you to shorten your routes...
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hachebe







Beiträge: 60
Wohnort: Amsterdam

Beitrag Titel:
Verfasst am: 24.05.08 12:42
Antworten mit ZitatNach oben

why not ? i think it would be best if the holes where accessible for everyone
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Hawc





Webmissions: 93


Beiträge: 154
Wohnort: Slovenia

Beitrag Titel:
Verfasst am: 24.05.08 12:46
Antworten mit ZitatNach oben

They aren't accessable to anyone.

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hachebe







Beiträge: 60
Wohnort: Amsterdam

Beitrag Titel:
Verfasst am: 24.05.08 17:51
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no but if the jumpholes where reopened wish i strongly reccomend then they shouldnt be accessible to for example lvl30 of higher
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Or!on





Webmissions: 1


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Beitrag Titel:
Verfasst am: 25.05.08 20:57
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hachebe hat folgendes geschrieben:
no but if the jumpholes where reopened wish i strongly reccomend then they shouldnt be accessible to for example lvl30 of higher


then ppl would use 2 chars, one of lvl 28-29 to haul stuff, and the other one where they would give the stuff to, and sell then do the trade again and again...gaining a lot more ISKs then mission runners and such...

Personally, I would like it if they are open, but my logic tells me it is a lot better this way so i'm good with it. Wink

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hachebe







Beiträge: 60
Wohnort: Amsterdam

Beitrag Titel:
Verfasst am: 26.05.08 17:19
Antworten mit ZitatNach oben

for all i know it wouldnt be possible to open freelancer 2 times playing each with another acc on the samer computer

i would allso wish the gates where open for all i see it was meant to be
and i dont see why gates should be closed just " because they hold great traderoutes"
thats bs most arent even that good anywho why is that so bad, it would just rase up the lvl in transporting this server has emagin new tradeclans tradewars traderoccupied systems the server allready has a fine , scratsh that , a very good fighterpopulation but the traders are less fortunate ²and disadvantaged , for all i see the fighters are scared that the traders r gonna grow straonger with these kind of gates

i think the gates should reopen
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Brehon
Cadet (Junior) 2nd Class




Playtime: 33h
Webmissions: 8


Beiträge: 135

Beitrag Titel:
Verfasst am: 26.05.08 18:50
Antworten mit ZitatNach oben

hachebe hat folgendes geschrieben:
emagin new tradeclans tradewars traderoccupied systems the server allready has a fine , scratsh that , a very good fighterpopulation but the traders are less fortunate ²and disadvantaged , for all i see the fighters are scared that the traders r gonna grow straonger with these kind of gates

i think the gates should reopen


All because we open a couple of jumpholes? Lol, I think not Laughing
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Graufuchs







Beiträge: 21

Beitrag Titel:
Verfasst am: 26.05.08 19:51
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The gates aren't open in the Single Player. They are just for 1 or 2 SP missions and
then they're closed forever. Open these holes would destroy the balance between
traders and fighters.
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hachebe







Beiträge: 60
Wohnort: Amsterdam

Beitrag Titel:
Verfasst am: 27.05.08 17:41
Antworten mit ZitatNach oben

what balance ?
and no they are open all the way during sp


and yes this allcould happen evantualy by opening the holes
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[O.I.A]Eagle
Sector Admiral


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Playtime: 946h
Webmissions: 139


Beiträge: 2004
Wohnort: Tellingstedt

Beitrag Titel:
Verfasst am: 27.05.08 18:20
Antworten mit ZitatNach oben

They are closed because you are able to make a lot of money in a short time. And this would be unbalanced
So they stay closed/locked.

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hachebe







Beiträge: 60
Wohnort: Amsterdam

Beitrag Titel:
Verfasst am: 27.05.08 18:22
Antworten mit ZitatNach oben

you know as well as i do that pirates will be waiting at each of these holes to take any transport passing by
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[O.I.A]Eagle
Sector Admiral


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combat_expert_gold rpgchar

Playtime: 946h
Webmissions: 139


Beiträge: 2004
Wohnort: Tellingstedt

Beitrag Titel:
Verfasst am: 27.05.08 20:19
Antworten mit ZitatNach oben

They stay closed

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Terry-Tate





Webmissions: 3


Beiträge: 5
Wohnort: Scotland

Beitrag Titel:
Verfasst am: 03.08.09 13:52
Antworten mit ZitatNach oben

What balance? I used to play of a server called Jolt and it was an incredibly popular server before microsoft shutdown the servers. These jump holes where activated and made the game so enjoyable and added an extra "dynamic" as it were to the game. There was no inbalance in the game between fighters and traders and it allowed people to get set-up quicker so they can have more fun. Also what can traders do except get money? Whats wrong with making the game a little easier so people can have more fun?
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Kirika



kreuz_bronze

Webmissions: 29


Beiträge: 2048

Beitrag Titel:
Verfasst am: 03.08.09 14:01
Antworten mit ZitatNach oben

Gratulations, you digged out a thread which was dead for over a year. Necrophile!
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