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Papar
Captain


     


Playtime: 1290h
Webmissions: 27
Beiträge: 54
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Titel: Wasp/hornet spam
Verfasst am: 31.01.10 21:30
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Hello Hamburg city
I have a suggestion about the mod.
How about make the wasp/hornet missiles launchers able to launch 1 missile every 4 seconds? This will stop the wasp spamming and it will give a more stratigic feel in the game since the waspers would have to find the best time to use the missile instead of just spamming it.
Since this would make the pirates unable to stop their pray's cruise engine with their wasps, you can make the wasp be almost unstoppable by Counter Measures (kinda like the nomad cruise distraptors but not so unstoppable ).
How about it? |
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ice_cold_death
Admiral


     

 
Playtime: 2004h
Webmissions: 243

Beiträge: 7441
Wohnort: Magdeburg
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Titel:
Verfasst am: 31.01.10 22:04
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Reduce relaunch rate of Mines and Missiles... |
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-Faith[x]-

Beiträge: 85
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Titel:
Verfasst am: 31.01.10 22:13
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How about remove all the projectiles so everybody fights guns only !1!!1 |
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Papar
Captain


     


Playtime: 1290h
Webmissions: 27
Beiträge: 54
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Titel:
Verfasst am: 31.01.10 22:13
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I think about 1 every 3 seconds is okay for mines.
I don't think that missiles and torps need to have their rate of fire reduced (unless if you mean the wasp / hornet missiles) |
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noobitrader
Chief Petty Officer


   
Playtime: 265h
Webmissions: 2
Beiträge: 568
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Titel:
Verfasst am: 31.01.10 23:29
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-Faith[x]- hat folgendes geschrieben: | How about remove all the projectiles so everybody fights guns only !1!!1 |
-1 xD
@papar: you got a point there, those waspers who wasp my torps away. But traders should be able to get away from hunters so nearly unstopable disruptors are a bad idea |
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The_Xar
Fleet Captain


     


Playtime: 846h
Webmissions: 14

Beiträge: 595
Wohnort: Asgard in the Hall of Fame/Heros
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Titel:
Verfasst am: 01.02.10 12:13
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Its ok but only if the torp/missle lunch will be by 1 missle every 8/16 sec
STOP TORPSPAMM!!^^ |
_________________
F-TI
mfg
Der-Letzte-Der-Orden-Leader
PS: Vergesse nie, dass wir alle nur Menschen sind. |
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pommes feat. apocalypse
Fleet Captain


     

   
Playtime: 1466h
Webmissions: 716

Beiträge: 896
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Titel:
Verfasst am: 01.02.10 12:27
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Oh, and reduce the refirerate fo the nomad guns to 1 shot per second, there's way too much pink-spam. |
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An epic of epic epicness. |
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iContaste
Commodore


     

 
Playtime: 983h
Webmissions: 41

Beiträge: 1185
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Titel:
Verfasst am: 01.02.10 12:38
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Yes and don't forget reducing the thrusters, they are way to fast for my screen. oO
No sorry, but this system now ist really good I think. |
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-Faith[x]-

Beiträge: 85
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Titel:
Verfasst am: 01.02.10 12:38
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Well since we already started how about removing the nomads and class 9 weps.
Justice MK II should be the only legit weapon! |
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Bart
Commander


     


Playtime: 1331h
Webmissions: 102
Beiträge: 766
Wohnort: Belgien
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Titel:
Verfasst am: 01.02.10 13:36
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Wasps are fine...
If you launch your torps/raks carefully the only thing you'll lose is cm ^^.
The problem is that most players fire projectiles head to head... |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 01.02.10 14:38
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I got idea remove fisheye This should be primary goal for next mod =) and update anticheat detection. |
_________________ Western Alliance - 301st TCEagles Squadron
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Breeze
Pilot Officer


   
Playtime: 1210h
Webmissions: 52
Beiträge: 912
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Titel:
Verfasst am: 01.02.10 15:07
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-Faith[x]- hat folgendes geschrieben: | How about remove all the projectiles so everybody fights guns only !1!!1 |
testing for one week would be perfect.  |
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Papar
Captain


     


Playtime: 1290h
Webmissions: 27
Beiträge: 54
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Titel:
Verfasst am: 01.02.10 15:57
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noobitrader hat folgendes geschrieben: | @papar: you got a point there, those waspers who wasp my torps away. But traders should be able to get away from hunters so nearly unstopable disruptors are a bad idea |
Actually, I do not really care about the unstoppable wasps since I am an anti. I just say it should be like this cause the pirates will disagree with this suggestion since it would be almost impossible to stop a trader if your wasps fire 1 missle / 4 seconds. ====> many pirates dissapointed ====> many pirates leave ====> no fights between pirates and antis ====> no fun
-Faith[x]- hat folgendes geschrieben: | Well since we already started how about removing the nomads and class 9 weps.
Justice MK II should be the only legit weapon! |
Why not Justice MK I?  |
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ice_cold_death
Admiral


     

 
Playtime: 2004h
Webmissions: 243

Beiträge: 7441
Wohnort: Magdeburg
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Titel:
Verfasst am: 01.02.10 16:35
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What about modded Nomad Cruise Disruptor?
-Cost: 2,5m, buyable with +70 Reputation to Order anywhere in extended Unknown Systems..
-Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo |
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AdmiralThrawn
Fleet Captain


     

 
Playtime: 1647h
Webmissions: 39
Beiträge: 2304
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Titel:
Verfasst am: 01.02.10 17:34
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ice_cold_death hat folgendes geschrieben: | -other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo |
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_________________ Grand Admiral of the ]Imperium[
Peace is a lie. There is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory my chains are broken.
The Force shall free me. |
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[TCEagles]crashbx
Fleet Captain


     


Playtime: 2237h
Webmissions: 1
Beiträge: 952
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Titel:
Verfasst am: 01.02.10 17:35
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ice_cold_death hat folgendes geschrieben: | What about modded Nomad Cruise Disruptor?
-Cost: 2,5m, buyable with +70 Reputation to Order anywhere in extended Unknown Systems..
-Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo |
unlimited ammo ? Do you want to encourage spam or what lol ? unlimited ammo =nomad wasp macro rofl xD FAIL
Than also make Nomad Torps xD and Nomad cms hehehe |
_________________ Western Alliance - 301st TCEagles Squadron
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X-22~Blackbird

   

Beiträge: 3468
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Titel:
Verfasst am: 01.02.10 17:44
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ice_cold_death hat folgendes geschrieben: | -Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo |
the perfect weapon to "wasp" raks/torps
my favorite weapon atm is the wasp, but for that nomad wasp , i would reinstall Freelancer  |
_________________ Paran[O.I.A] |
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gripdriver
Captain


     

 
Playtime: 681h
Webmissions: 213

Beiträge: 653
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Titel:
Verfasst am: 01.02.10 19:13
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-Faith[x]- hat folgendes geschrieben: | How about remove all the projectiles so everybody fights guns only !1!!1 |
I <3 YOU !!! |
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ice_cold_death
Admiral


     

 
Playtime: 2004h
Webmissions: 243

Beiträge: 7441
Wohnort: Magdeburg
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Titel:
Verfasst am: 01.02.10 19:49
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[TCEagles]crashbx hat folgendes geschrieben: | ice_cold_death hat folgendes geschrieben: | What about modded Nomad Cruise Disruptor?
-Cost: 2,5m, buyable with +70 Reputation to Order anywhere in extended Unknown Systems..
-Hull/shield DMG: 1
-other Stats like Wasp, maybe with slower refire rate to "prevent spam"
-unlimited ammo |
unlimited ammo ? Do you want to encourage spam or what lol ? unlimited ammo =nomad wasp macro rofl xD FAIL
Than also make Nomad Torps xD and Nomad cms hehehe |
I think with reduced refire rate it is nearly impossible to fire 50 Wasps in a balanced PvP until death. |
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Papar
Captain


     


Playtime: 1290h
Webmissions: 27
Beiträge: 54
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Titel:
Verfasst am: 02.02.10 08:03
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Yeah I believe so too...
But I disagree with the unlimited ammo too cause having unlimited ammo for wasps just doesn't sound right... |
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Papar
Captain


     


Playtime: 1290h
Webmissions: 27
Beiträge: 54
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Titel:
Verfasst am: 10.02.10 14:44
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So admins? Will it be done? |
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Menace
Lieutenant Commander


     

 
Playtime: 1159h
Webmissions: 1

Beiträge: 496
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Titel:
Verfasst am: 10.02.10 14:50
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I suggested more cms.... coz its the only protection vs imba lancers ^_^'.
But apparently its hard to do. |
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The~Bandit
Corporal


 
Playtime: 12h

Beiträge: 144
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Titel:
Verfasst am: 10.02.10 18:56
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I suggest reducing the refire rate of mines (people don't spam them like now , they abuse them;there are some who use 30 mines in 1 pvp , that's just sick...)
Make it 1 mine / 5 seconds
But yet again *someone* will post that I'm a lamer who can't adapt to the _CHALLENGES_ |
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Menace
Lieutenant Commander


     

 
Playtime: 1159h
Webmissions: 1

Beiträge: 496
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Titel:
Verfasst am: 10.02.10 19:18
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u are a lamer who cant adapt to my firestalker + cannonball + lancer + shield killer setup....
noob... |
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Papar
Captain


     


Playtime: 1290h
Webmissions: 27
Beiträge: 54
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Titel:
Verfasst am: 10.02.10 19:25
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Yeah mines should have reduced firerate too.
I personally never had a problem with mine spammers, but I haven't fought many... |
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