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developer kreuz_gold

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Wohnort: Hamburg

Beitrag Titel: FLCD for other Servers
Verfasst am: 16.03.04 01:48
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Hi JetPak, you ask in the FLCD Info Thread.

i plan a public release of the flcd server for a little fee in near future. This thing must go out to all servers, it is really cool and does a nearly perfect job. Today i added a ping detection and high pinger autokick, realy cool feature to block lagging players ;-)

Today i see tree ways to bring in the Multiserver feature:
1. implement a dll in c# thats sniffs the network for a fl connection packet like Freelancer Connection Monitor v1.0 does. That would be the perfect implementation, because the Server will be detected totaly automaticly. But its hard to implement and will bring properly new timing problems.

2. build a global server which manages the communication between all flcd clients and flcd servers. Problems: The Global Server must up 24/7 and must have a good ping times to all the world for fast reaction times.

3. build a little gui for flcd client with manual server combobox and a "start freelancer" button.

I have to think about the second way, but i think it cost to mush time to host/admin and implement a global server wich does the work, but it would be cool ;-)

i think i'll implement the 3. way and then fire it out. watch out for version 1.0 Surprised)

i send a mail to the developer of Freelancer Connection Monitor v1.0 as a last chance for way 1. now

greetings so far and thanks for interessts on FLCD, i can say today it make a really good job and the new high pinger detection is amazing Surprised)

greetings Niwo
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