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term0shad




Gast




Beitrag Titel: question
Verfasst am: 27.03.04 18:10
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will like the idea but was wondering does it work on a modded server that use flmm due to i run chips 1.27 evolutions mod

from what i get is all player will need this to (is that true)
n how does it do the file check do to they r open on my end right now do they have to be closed again?

if you could explain how it works better that will help due to i have some anty cheats running right now that i built to stop stuff
like cloak n speed mod n so forth

also i run ioncross server op to watch the site when not home to reboot if crash or when its told to

n is there a way to put in the mod so they dont know that its there??
Szap
Cadet (Senior) 1st Class


basefinder_bronze kreuz_bronze

Playtime: 10h


Beiträge: 2494

Beitrag Titel: Re: question
Verfasst am: 27.03.04 20:21
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??
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mr.szing







Beiträge: 61

Beitrag Titel: Re: question
Verfasst am: 23.05.04 22:08
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learn english before posting something like that, dude...

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Niwo



developer kreuz_gold

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Wohnort: Hamburg

Beitrag Titel: Re: question
Verfasst am: 24.05.04 18:50
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Hi, i think you mean flcd Server /Client Anti Cheat System isn't it ?

First the Server and the Client do not need the same Config.

The FLCD Server can be configured for multiple Client Configs. The point is that the Admin of flcd server and only the admin have control about the configs -> no cloak device can use if the admin don't want that.

the goal: all players play with same mod configs -> no cheating

>n is there a way to put in the mod so they dont know that its there??
sorry i don't understand .. who are "they" ?

I will not explain details how flcd works, because it helps hackers to hack the system ;)

i hope i could help a bit.

Niwo
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term0shad




Gast




Beitrag Titel: Re: question
Verfasst am: 16.06.04 06:19
Antworten mit ZitatNach oben

n is there a way to put in the mod so they dont know that its there??
sorry i don't understand .. who are "they" ?

what i meant was there a way to add it to the mod befor it was down loaded so the player that is useing the mod does not no its there so if they try to cheat then it will nail them


now realy what i want to no is if i run this flcd Server /Client Anti Cheat System does the client need it to connect or can they still connect to play with out it


n if they do i would perfer to add into mod so they would not have to try and install it them selves do to some pepole arnt smart when it comes to that stuff LOL

and on top of that they wouldnt even no it was there unless they new where to look n what to look for due to we have encrypted r files to try n stop the modders but its only amatter of time till they find a program to break it

but right now iam running ioncross to stop some cheats n some programs i made to nail others

and also does thise program moniture the ping of each player for you to see to find who might be modded n who isnt modded

due to you realy dont explain much on what it can do and would i have to add stuff so it wont nail pepole useing stuff thats in the mod as a cheat ???
Niwo



developer kreuz_gold

Webmissions: 21


Beiträge: 6495
Wohnort: Hamburg

Beitrag Titel: Re: question
Verfasst am: 16.06.04 11:44
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flcd have two running modes:
optional mode -> will display red or with icon but not kick players (for testing)
required mode (hot) -> player with modifications will be kicked out of the game

the programm does not scan for cheats, it scans for file version and if any file is modified, it kicks the player out.

yesterday i released the first public version of flcdserver, so you can test/play with it and see how it works ;)

greets Niwo
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